Those technical guidelines are easy to follow. They are extremely important for us in order to assure that your article will be accepted and published within the required timeframe. This is saving us a lot of time and contributes to bring the cost of the content publishing in this magazine as low as expected.
Procedures to submit an article for the magazine
- An account is required to write for the magazine. You may
click on CREATE YOUR ACCOUNT
from the login area if you do not already have one.
- Send an email to the
publiser of the magazine
to confirm your intention of submitting an article. Your email has to indicate the article title,
a summary description, its level of expertise (beginner, intermediate or advanced),
the topics that will be covered and when you think you would have it ready.
- Write your article following this page technical guidelines.
- In order to publish your article, a minimum set of information is required in your
account. You may access your
profile to enter your company
name, your email, your Web site and your biography (English version required) as well as
uploading your picture (big version required).
- Once step 2 is completed, you will be able to submit your article by using your
profile.
You can also use the same procedure to update your article. This will remain possible for as long as
your article is not published.
Deadline to submit an article
Each article should be received by the 10th of each month. An article received by that date is usually focused to appear in the next issue.
Technical guidelines
The technical guidelines are as followed:
- Do not write your article using an HTML editor. The best editor for us, to allow a proper and clean editing, is simply Notepad. <s> The magazine is using its own stylesheet. Thus, the editing required to make it fit into our own format will be faster as oppose to removing all unnecessary tags an HTML editor would include.
- The following tags and styles can be used:
| Tag | Style | Explanation | Example
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| P | ArticleSection | Represents an article section
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...Evan Delay and Cindy Winegarden. We also include an interview with Ari Bixhorn about VB.Net. Our first Universal Thread members profile is about Eric Moreau. Eric is mostly involved in the Universal Thread Visual Basic forum since its debut. He'll tell us more about what he is doing, his involvment in the forum and his view at long term.
VS Connections
Our recent conference was the VS Connections one in Orlando where we were on site to cover the event for the Official Coverage. This has been our most interesting coverages so far. I am proud of all the persons who were involved in the reporting team who contributed...
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| PRE | | Used to list a program
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Here is the program:
Do While Not Eof()
Skip
EndDo
|
| TABLE | Detail | Display a table
|
|
NodeKey
|
ParentKey
|
NodeText
|
|
root
|
|
C:\
|
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L001_001
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Root
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C:\Windows
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| P | Comment | Representation of a comment
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So what do I mean by "not as flexible"? On the surface it seems pretty reasonable that a strongly-typed
method only accepts specific types - how else would the compiler (and you) know that it's safe to
access a specific method or property? It doesn't. It only can accept that specific type of class, or
any subclass of that same type.
This is the rest of the article...
|
| P | Quote | Citation
|
Let's get the textbook definition out of the way, then take a look at what it really means (and why
you should even care). From Wikipedia:
"Interface generally refers to an abstraction that an entity provides of itself to the outside. This
separates the methods of external communication from internal operation, and allows it to be internally
modified without affecting the way outside entities interact with it, as well as provide multiple
abstractions of itself. It may also provide a means of translation between entities which do not speak
the same language, such as between a human and a computer."
Hmm - OK. While technically correct that doesn't really help, does it? Did your eyes glaze over like
mine did while reading that? Maybe if we back up a bit and look at what a class is we might be able to
make some sense of this.
|
- If you have a portion of code which is long or which represents a program in itselves, have it zipped in a file and establish a link within your article.
-
Don't put two spaces for line separators. This is useless in HTML. It also simplifies our editing when only one space is used for line separators.
-
Don't force carriage returns in your article when those are not necessary. A paragraph should be written non wrapped so this provides a clear readability when verifying your article.
-
When your code includes some HTML code or development code, this need to be within the PRE tag.
This will assure your code will be displayed as is. Avoid including long lines of code. If you have
long lines, make sure you wrap them on several lines. Try to not exceed 100 characters. The code will
appear with the PRE tag. As the PRE tag is non wrapped, this is why you have to fix the length of your
lines.
-
When you include some code, indent any indentation with three spaces and not by the use of tabs.
-
Each paragraph should be preceeded with a P tag after a blank line. When we verify your article, it is important that we are able to read it. If you write all paragraphs without any blank line as the separation, this is extremely difficult for us to understand its flow.
-
There is no need to add a P tag before and after a PRE tag as the PRE tag already includes a paragraph delimiter.
-
When in need to add a paragraph, always use the P tag and not <BR><BR>.
Here is an example of an article showing the HTML code making use of the classes. Note that you only need to send us the start of your article to be from the first line. Do not send us the TITLE tag and other tags. We only need the content.
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Welcome to our first issue of the Level Extreme .NET Magazine. We kept receiving many requests to have such a media available on the Universal Thread, so we decided to release our first issue this month. Many people have mentioned an interest to either have such a magazine for the pleasure to read about technical articles and Universal Thread topics as well as having the ability to contribute on a regular basis.
<P>
This magazine covers technical articles in regards to the technologies covered by the Universal Thread, recent and upcoming events as well as a monthly Universal Thread profile from one of our members. It will be available online only available from the Universal Thread site.
<P>
This month issue features an interesting article on the treeview control from Cetin Basoz. We have reviewed the Visual FoxPro Certification Exams Study Guide recently released written by Evan Delay and Cindy Winegarden. We also included an interview with Ari Bixhorn about VB.Net as well as some Visual Basic FAQs submitted this month in the Visual Basic and VB.Net forum. Our first Universal Thread members profile is about Eric Moreau. Eric is mostly involved in the Universal Thread Visual Basic forum since its debut. He'll tell us more about what he is doing, his involvment in the forum and his view at long term.
<P CLASS=ArticleSection>
VS Connections
<P>
Our recent conference was the VS Connections one in Orlando where we were on site to cover the event for the Official Coverage. This has been our most interesting coverages so far. I am proud of all the persons who were involved in the reporting team who contributed to deliver that report. Evan Delay has been working on a permanent basis with me on it. We got some help from contributors Nick Neklioudov, John Koziol and Robert Pierce. The support we got from the conference team was excellent. They have helped us for any specific situation we had. They made sure we had access to all events and that we were having all necessary materials and information to deliver the report.
<P>
Here is the code:
<PRE>
Do While Not Eof()
Skip
EndDo
</PRE>
<P>
So what do I mean by "not as flexible"? On the surface it seems pretty reasonable that a strongly-typed
method only accepts specific types - how else would the compiler (and you) know that it's safe to
access a specific method or property? It doesn't. It only can accept that specific type of class, or
any subclass of that same type.
<P Class=Comment>
Why is it OK to accept a subclass of the type? Well, the compiler can be sure that the subclass has
the same exact properties & methods as its parent (it doesn't care if you add more of them or override
the behavior).
<P>
Let's get the textbook definition out of the way, then take a look at what it really means (and why
you should even care). From Wikipedia:
<P Class=Quote>
"Interface generally refers to an abstraction that an entity provides of itself to the outside. This
separates the methods of external communication from internal operation, and allows it to be internally
modified without affecting the way outside entities interact with it, as well as provide multiple
abstractions of itself. It may also provide a means of translation between entities which do not speak
the same language, such as between a human and a computer."
<P>
Hmm - OK. While technically correct that doesn't really help, does it? Did your eyes glaze over like
mine did while reading that? Maybe if we back up a bit and look at what a class is we might be able to
make some sense of this.
|
Here is the HTML view of what this HTML code would give:
|
Welcome to our first issue of the Level Extreme .NET Magazine. We kept receiving many requests to have such a media available on the Universal Thread, so we decided to release our first issue this month. Many people have mentioned an interest to either have such a magazine for the pleasure to read about technical articles and Universal Thread topics as well as having the ability to contribute on a regular basis.
This magazine covers technical articles in regards to the technologies covered by the Universal Thread, recent and upcoming events as well as a monthly Universal Thread profile from one of our members. It will be available online only available from the Universal Thread site.
This month issue features an interesting article on the treeview control from Cetin Basoz. We have reviewed the Visual FoxPro Certification Exams Study Guide recently released written by Evan Delay and Cindy Winegarden. We also included an interview with Ari Bixhorn about VB.Net as well as some Visual Basic FAQs submitted this month in the Visual Basic and VB.Net forum. Our first Universal Thread members profile is about Eric Moreau. Eric is mostly involved in the Universal Thread Visual Basic forum since its debut. He'll tell us more about what he is doing, his involvment in the forum and his view at long term.
VS Connections
Our recent conference was the VS Connections one in Orlando where we were on site to cover the event for the Official Coverage. This has been our most interesting coverages so far. I am proud of all the persons who were involved in the reporting team who contributed to deliver that report. Evan Delay has been working on a permanent basis with me on it. We got some help from contributors Nick Neklioudov, John Koziol and Robert Pierce. The support we got from the conference team was excellent. They have helped us for any specific situation we had. They made sure we had access to all events and that we were having all necessary materials and information to deliver the report.
Here is the code:
Do While Not Eof()
Skip
EndDo
So what do I mean by "not as flexible"? On the surface it seems pretty reasonable that a strongly-typed
method only accepts specific types - how else would the compiler (and you) know that it's safe to
access a specific method or property? It doesn't. It only can accept that specific type of class, or
any subclass of that same type.
Let's get the textbook definition out of the way, then take a look at what it really means (and why
you should even care). From Wikipedia:
"Interface generally refers to an abstraction that an entity provides of itself to the outside. This
separates the methods of external communication from internal operation, and allows it to be internally
modified without affecting the way outside entities interact with it, as well as provide multiple
abstractions of itself. It may also provide a means of translation between entities which do not speak
the same language, such as between a human and a computer."
Hmm - OK. While technically correct that doesn't really help, does it? Did your eyes glaze over like
mine did while reading that? Maybe if we back up a bit and look at what a class is we might be able to
make some sense of this.
|
Technical guidelines (book reviews)
The technical guidelines for the book reviews include the same guidelines as the standard article but with this in addition:
Graphical guidelines
Handling the graphical aspect of your article is probably the most difficult part we have to do. However, it can be as simple as a few minutes if everything has been done accordingly to the guidelines.
- Send your graphics in GIF format. Don't send them in JPG format. When this is the case, it doesn't give us any flexibility if we have to edit it. Please, save it in GIF format. Then, assuming we have to change the background color to make it transparent, we will be able to do it.
- Send us only the necessary window. Don't send us the entire screen. By entire screen, we mean the entire desktop of your monitor. It is only necessary to capture the related window as this allows us a better flexibility for the article layout and won't take as much space.
- You may use a tool such as SnagIt for your screen captures. That will give you greater flexibility for capturing the active window.
-
If you capture your graphics using a region cut and that you do not apply the proper editing, this will force us to do so and that takes so time. If you do not have a proper tool to use, make sure you edit the cut image before sending it to us. By that, we need to have the graphic to have the window boundaries. When you send the graphics where one or two pixels are including outside of your captured window, this forces us to edit your graphics and may delay the release of your article.
- You may consider resizing your windows to the proper size before capturing it. Unnecessary area in your captured window takes some space for nothing. When doing your screen captures, it is only necessary to cut the proper sizing of the content which appear in your window.
-
Save all your graphic files with your first and last name followed by the ordering in which they appear in your article. So, if your name is Michel Fournier and you have 2 graphics to send, they should be named MichelFournier1.gif and MichelFournier2.gif. This should match the URL of the reference in your article.
-
Do not send pictures greather than 700 pixels.
Our recommended tool for screen captures is SnagIt. It can be found at http://www.snagit.com. This allows any type of capture and loads in a flash.
Our recommended tool for editing is LViewPro. It allows any type of graphic conversionS, resizing, redimensioning and other necessary features to handle some editing on your graphics. It can be downloaded from http://www.lview.com.
Another excellent and free graphic editor that we recommend is
Paint.net.
Tips and tricks for writing an article
Here is some useful information that might help you to write an article if you are starting:
-
Try to separate your article within sections. If you have a few paragraphs that deal with the same subject, make use of our P Class=ArticleSection style to add a header for those paragraphs.
-
Include an introduction to your article. It is always a good idea to give the readers an idea of what your article will talk about.
-
Include a conclusion to your article. You may include a short resume of what you talked about and any related information about any upcoming article, if you plan to add more topics to the existing one, etc.
-
If your article is a follow up on a previous article, make sure to state it near the top of your article. Resume a little bit what was prior discussed in that article. So, this allows the readers to be up to date. Remember, not all readers may have read your prior article.
-
Include pictures where appropriate. Sometimes, it is really necessary to include a picture to best describe a situation.
Revision
When time permits, we may send you an email to revise your article before we release the magazine.
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